using System;
using ns27;
using Triton.Game.Mono;

namespace Triton.Game.Mapping
{
	[Attribute38("ChooserSubButton")]
	public class ChooserSubButton : AdventureGenericButton
	{
		public static string s_EventFlash => MonoClass.smethod_8(TritonHs.MainAssemblyPath, "", "ChooserSubButton", "s_EventFlash");

		public StateEventTable m_StateTable => method_3<StateEventTable>("m_StateTable");

		public bool m_Glow => method_2<bool>("m_Glow");

		public ChooserSubButton(IntPtr address, string className)
			: base(address, className)
		{
		}

		public ChooserSubButton(IntPtr address)
			: this(address, "ChooserSubButton")
		{
		}

		public void SetHighlight(bool enable)
		{
			method_8("SetHighlight", enable);
		}

		public void SetNewGlow(bool enable)
		{
			method_8("SetNewGlow", enable);
		}

		public void Flash()
		{
			method_8("Flash");
		}

		public bool IsReady()
		{
			return method_11<bool>("IsReady", Array.Empty<object>());
		}
	}
}
